PSP Singapore, at your service.

Available here are a variety of multimedia entertainment formats for usage on the Playstation Portable (PSP), including PSP Games (ISO/CSO, etc); PSX (files for PSX Games); Interactive Games; Movies (PMP format, etc) and emulators of various sorts (GBA, Sega systems, Neo-Geo, etc).
PSP

Resistance: Retribution

After the destruction of the Chimera tower in London, British Royal Marine Lieutenant James Grayson finds his brother Johnny partially converted into a Chimera and reluctantly follows protocol regarding infected soldiers, killing Johnny. This time, it's personal!
Resistance: Retribution

Dissidia: Final Fantasy

To commemorate the 20th anniversary of the Final Fantasy series, featuring all the main heroes and arch villain from Final Fantasy I to X, this is the ultimate crossover you can't miss, as the god of discord, Chaos, tries to wrest control of the Final Fantasy worlds from the forces of good.
Dissidia: Final Fantasy

Soul Calibur: Broken Destiny

A tale of Soul and Sword, eternally told! One of the most popular and acclaimed 3D Fighting franchise ever is coming to PSP in all its grace... And a certain God, not unfamiliar to PSP, is crashing the party!

SoulCalibur: Broken Destiny

Warriors Orochi 2

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Warriors Orochi 2

Tekken 6

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Tekken 6

Assassin's Creed: Bloodlines

Assassin's Creed: Bloodlines, the latest installment from the Assassin's Creed franchise exclusively for the PlayStation Portable, has been confirmed by Ubisoft for release on 10 November 2009. Continuing Altaïr's vendetta after the events of Assassin's Creed and before Assassin's Creed II, the game will explain the link between three characters of the series: Desmond Miles, Altaïr Ibn La-Ahad and Ezio Auditore de Firenze.
Assassin's Creed: Bloodlines

Metal Gear Solid: Peace Walker

When an unknown military force invades Costa Rica, the nation must rely on Militaires Sans Frontières, the mercenary army that will eventually give rise to Outer Heaven! The final and most pivotal chapter of the origins of Big Boss!
Metal Gear Solid: Peace Walker

Star Wars: The Force Unleashed

Star Wars: The Force Unleashed bridges the two Star Wars trilogies and introduces a new protagonist, Starkiller, as Darth Vader's secret apprentice.
Star Wars: The Force Unleashed

Monster Hunter Freedom Unite

Monster Hunter Freedom Unite is the latest game in the Monster Hunter franchise for PlayStation Portable. It is an expansion to the original Monster Hunter Freedom 2 and was released on March 27, 2008 in Japan as Monster Hunter Portable 2nd G (モンスターハンターポータブル 2nd G monsutā hantā pōtaburu 2nd G?).
Monster Hunter Freedom Unite

Patapon 2

Patapon 2 is a sequel to Patapon. It hosts a four player (adhoc/gamesharing) multiplayer mode. Patapon designer Hiroyuki Kotani has revealed that the multiplayer mode stems from the single player mode, the former of which will involve giant eggs. These eggs contain Masks for the Hero Patapon to wear, or new CPU Kumopon.
Patapon 2

Gran Turismo For PSP

Developed by Polyphony Digital for an extensive exclusive port for the PSP, SCEA is finally publishing its popular driving simulator for the Sony handheld system featuring over 800 vehicle models. The game was announced at the E3 Sony press conference on May 11, 2004, the same conference where Sony announced the original PlayStation Portable. Following five years of delays and speculation, it made a reappearance at E3 on June 2, 2009 in a playable form and is slated as one of the launch titles for the new PSP Go.
Gran Turismo For PSP

WWE SmackDown Vs. Raw 2010 Review

A return to form for the one true king of wrestling game in its eleventh coming. The King was never dead, just unchallenged, but what the hell, Long Live the King!
WWE SmackDown Vs. Raw 2010 Review

Xbox 360 Zombies, at your service.

For any inquiries on these products and services, please feel free to email us at memeinitiative@gmail.com or alternatively, you can leave a comment here.
Xbox 360 Zombies, at your service.

WWE Smackdown vs Raw 2010: Cheats And Codes

Posted by Grey

"Cheaters never prospers"?

Who gives a shit about prospering, when you can maim, destroy, conquer, humiliate your way in the gaming world? Let the ends justifies the means here.


The inaugural entry for Cheaters Never Prospers is probably the hottest cheats in demand in the gaming world now. Available here is list of cheats and codes for all the multiple platforms carrying the title now, as well as methods to the unlockables. As more tactics to lie, cheat and steal will be gradually rearing its ugly and helpful head, we will be updating this entry regularly. Do check back here for updates.










Cheat Codes To Unlock Characters (For PS3, PS2, PSP, Wii and Xbox 360)These passwords are for unlocking the locked characters. Enter them at the Cheat Codes Screen in the Options Menu to unlock. Do note that the passwords are case-sensitive.
The Great OneUnlocks The Rock
BonusBrawlUnlocks THE DIRT SHEET and MR. McMAHON'S OFFICE as playable arenas
ViperRKOUnlocks Randy Orton's alternate ring gear
Bow DownUnlocks Shawn Michaels' DX ring gear
Suck IT!Unlocks Triple H's DX ring gear







































Road to WresteMania Unlockables (For PS3, PS2 and Xbox 360)The Road To WrestleMania holds many treacherous turns, and more importantly, unlockables. Here's the way to get them.
"The Million Dollar Man" Ted DiBiaseIn "Randy Orton's RTWM", beat Ted DiBiase Jr. at Wrestlemania and KO "The Million Dollar Man" after the match
Alternate Attire for Chris JerichoWeek 6 of "HBK's RTWM", Make Jericho Bleed
Alternate Attire for EdgeWeek 6 of "Edge's RTWM", Win in under 3 minutes
Alternate Attire for JBLWeek 8 of "HBK's RTWM", Win the match in under 4 minutes
Alternate Attire for Mickie JamesWeek 6 of "Mickie James' RTWM", beat Michelle McCool in under 3 minutes
Alternate Attire for Mr. KennedyIn "Edge's RTWM", eliminate Mr. Kennedy from the Royal Rumble Match
Alternate attire for Mr. McMahon (suit)Week 5 of "Create-A-Superstar's RTWM", Spend at least one minute of the match outside the ring
Alternate Attire for NatalyaWeek 9 of "Mickie James' RTWM", Choose Kendrick over Natalya. Then at week 10, win the match suffering minimal damage
Alternate Attire for Santino Marella (Street clothes)Week 12 of "Create-A-Superstar's RTWM", make a successful diving attack from the top of the ladder
Alternate Attire for Shawn MichaelsWeek 4 of "HBK's RTWM", hit both opponents with Sweet CHIN Music
Alternate Attire for Shawn Michaels (DX) (Option 1)Week 10 of "HBK's RTWM", Accept the Retirement Match, then at Week 11, have your partner be the legal man longer
Alternate Attire for Shawn Michaels (DX) (Option 2)Week 10 of "HBK's RTWM", Decline the Retirement Match, then at Week 11, Execute 3 Double Team attacks
Alternate Attire for The Brian KendrickWeek 9 of 'Mickie James' RTWM", choose Natalya over Kendrick. Then at week 12, win the match without using a signature move or finisher
Alternate Attire for Vince McMahon (Chicken Head)Win the WrestleMania Match in "Create-A-Superstar's RTWM"
Alternate Attires for Miz and Morrison (Street clothes) & Dirt Sheet area for Backstage BrawlWeek 11 of "Brand Warfare's RTWM", win the handicap match as either Triple H or John Cena
Champion of Champions title beltWin at Wrestlemania in "Brand Warfare's RTWM"
Cowboy Bob OrtonWeek 9 of "Randy Orton's RTWM", dont use any strikes in your match
Dusty RhodesIn "Randy Orton's RTWM", beat Cody Rhodes at WrestleMania and KO Dusty after the match
EveWeek 2 of "Mickie James' RTWM", pin or submit Maryse
Ezekiel JacksonWeek 3 of "Create-A-Superstar's RTWM", throw each opponent out of the ring at least once.
Green and Red Dummies as Playable CharactersWeek 3 of "Randy Orton's RTWM", refuse Codys help and then reverse three of Batista's attacks.
Interview Room for BackstageComplete Shawn Michaels RTW
JesseWeek 2 of "Edge's RTWM", hit every opponent with a finisher
John Cena Alternate Attire (Street Clothes)Week 4 of "Brand Warfare's RTWM", you must put Kane through a table in less than 2:30 as John Cena.
Locker Room Backstage areaIn "Edge's RTWM", at No Way Out, drag Mr. Kennedy on top of the Big Show and count the pinfall
Mr. McMahon (Playable Character)Week 11 of "Edge's RTWM", Put Triple H through an announce table
Randy Ortons Alternate AttireIn "Randy Orton's RTWM", at No Way Out, RKO Dusty Rhodes
Road to Wrestlemania Event Skip FeatureWeek 12 of "Randy Orton's RTWM", Spend less than 2 minutes in the ring as the legal superstar
Santino Marella Story Designer storyWeek 11 of "Create-A-Superstar's RTWM", reach 500 degrees at least four times
The Hardys, DX, & Morrison and The Miz Tag EntrancesWeek 2 of "Brand Warfare's RTWM", you must win the battle royal as either Triple H or John Cena
The RockComplete Edge's Road to Wrestlemania
Triple H Alternate Attire (DX)Week 6 of "Brand Warfare's RTWM", win your match in under 3 minutes as Triple H.
Trish StratusComplete Mickies Road to Wrestlemania
Vince's Office in Backstage BrawlWeek 6 of "Create-A-Superstar's RTWM", win your match















Unlockable Abilities (For PS3, PS2 and Xbox 360)Most abilities are available after you created your superstar/diva. Others will require you to increase stats in order to gain them. Once unlocked, they can be assignable through Create-A-Moveset under "Abilities".
DurabilityMust get Durability Attribute score of 85.
Exploder Turnbuckle AttackMust get your speed attribute score of 75.
Fan FavoriteMust get charisma score of 80.
Fired UpMust get your overall rating of a 90.
Hardcore RessurrectionMust get hardcore score of 90.
Kip UpMust get a Technical score of 85.
Lock PickMust get a submission score of 80.
Object SpecialistMust get a hardcore score of 70.
ResiliencyMust get an overall rating of 92.
Strong StrikeMust get a strike score of 75.






























PS3 TrophiesComplete each requirement to get the specified Trophy.
2010 Hall of Fame Nominee (Gold)Induct a Superstar into the HALL OF FAME.
A Grappling Machine (Silver)In one match, perform all 16 STRONG GRAPPLE moves on your opponent (single player only).
A Showman Like No Other (Silver)Have a total of 20 or more 5-star rated matches in your overall history.
Ahead of the Pack (Silver)Win as tentative Champion from start to end in CHAMPIONSHIP SCRAMBLE. (single player only).
An Original Design (Bronze)Create an original image using the PAINT TOOL.
And STILL Champion… (Gold)Defend a Title in a Championship Scramble match on Legend difficulty (single player only).
Ask Him Ref! (Silver)Win 10 matches by submission (single player only).
Brand Warfare Story (Silver)Complete the BRAND WARFARE story in ROAD TO WRESTLEMANIA mode.
Career Growth (Silver)Increase the overall rating of a CREATED SUPERSTAR to a 90 or above.
Check Out the New Threads (Bronze)Create ALTERNATE ATTIRE for a CREATED SUPERSTAR and new THREADS for a WWE SUPERSTAR.
Created Superstar Story (Silver)Complete the CREATE A SUPERSTAR story in ROAD TO WRESTLEMANIA mode.
Developmental Graduate (Silver)Complete the TRAINING CHECKLIST.
Edge Story (Silver)Complete the EDGE story in ROAD TO WRESTLEMANIA mode.
Face on the Big Screen (Bronze)Convert a HIGHLIGHT REEL into an entrance movie.
Finisher of the Year Candidate (Silver)Create a dive finisher, in Create A Finisher mode, and use it in a match (single player only).
HBK Story (Silver)Complete the HBK story in ROAD TO WRESTLEMANIA mode.
Intermediate Technician (Silver)Succeed at a cumulative total of 50 reversals (single player only).
Mickie James Story (Silver)Complete the MICKEY JAMES story in ROAD TO WRESTLEMANIA mode.
New Superstar Initiative (Bronze)Create a SUPERSTAR in CREATE-A-SUPERSTAR Mode.
Nothing More to Collect (Gold)Unlock all the playable characters and bonus items.
Orton Story (Silver)Complete the ORTON story in ROAD TO WRESTLEMANIA mode.
PLATINUMObtain All Other trophies.
Royal Rumble Specialist (Gold)Win a 30-Man ROYAL RUMBLE as the first entrant without changing Superstars (single player only).
Shoulders to the Mat (Silver)Win 50 matches by pinfall (single player only).
Story Designer (Bronze)Create an original story using WWE STORY DESIGNER Mode.
Technical Wizardry (Gold)Succeed at a cumulative total of 100 reversals (single player only).





























Xbox 360 AchievementsComplete each achievement to receive the allotted gamerscore.
2010 Hall of Fame Nominee (100)Induct a Superstar into the HALL OF FAME.
A Grappling Machine (20)In one match, perform all 16 STRONG GRAPPLE moves on your opponent (single player only).
A Showman Like No Other (50)Have a total of 20 or more 5-star rated matches in your overall history.
Ahead of the Pack (50)Win as tentative Champion from start to end in CHAMPIONSHIP SCRAMBLE. (single player only).
An Original Design (15)Create an original image using the PAINT TOOL.
And STILL Champion… (100)Defend a Title in a Championship Scramble match on Legend difficulty (single player only).
Ask Him Ref! (20)Win 10 matches by submission (single player only).
Brand Warfare Story (20)Complete the BRAND WARFARE story in ROAD TO WRESTLEMANIA mode.
Career Growth (50)Increase the overall rating of a CREATED SUPERSTAR to a 90 or above.
Check Out the New Threads (15)Create ALTERNATE ATTIRE for a CREATED SUPERSTAR and new THREADS for a WWE SUPERSTAR.
Created Superstar Story (20)Complete the CREATE A SUPERSTAR story in ROAD TO WRESTLEMANIA mode.
Developmental Graduate (50)Complete the TRAINING CHECKLIST.
Edge Story (20)Complete the EDGE story in ROAD TO WRESTLEMANIA mode.
Face on the Big Screen (15)Convert a HIGHLIGHT REEL into an entrance movie.
Finisher of the Year Candidate (20)Create a dive finisher, in Create A Finisher mode, and use it in a match (single player only).
HBK Story (20)Complete the HBK story in ROAD TO WRESTLEMANIA mode.
Intermediate Technician (20)Succeed at a cumulative total of 50 reversals (single player only).
Mickie James Story (20)Complete the MICKEY JAMES story in ROAD TO WRESTLEMANIA mode.
New Superstar Initiative (15)Create a SUPERSTAR in CREATE-A-SUPERSTAR Mode.
Nothing More to Collect (100)Unlock all the playable characters and bonus items.
Orton Story (20)Complete the ORTON story in ROAD TO WRESTLEMANIA mode.
Royal Rumble Specialist (100)Win a 30-Man ROYAL RUMBLE as the first entrant without changing Superstars (single player only).
Shoulders to the Mat (20)Win 50 matches by pinfall (single player only).
Story Designer (20)Create an original story using WWE STORY DESIGNER Mode.
Technical Wizardry (100)Succeed at a cumulative total of 100 reversals (single player only).

WWE SmackDown Vs. Raw 2010 Review

Posted by Grey

A return to form for the one true king of wrestling game in its eleventh coming. The King was never dead, just unchallenged, but what the hell, Long Live the King!



Developed by: Yuke's (PS3/Xbox 360)/ TOSE (Wii)
Published by: THQ
Platforms available on: PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo DS, Xbox 360,
Released Date: October 20th, 2009
Genre: Wrestling, Fighting
Rating content: ESRB: T (Teen) / PEGI: 16+ Blood, Language, Sexual Themes, Violence
















Since the release of WWF Smackdown! for Playstation One in 2000, the WWE Smackdown series had grown into a surprise evergreen gaming series, not unlike EA's best-selling FIFA series or Nintendo's neverending Pokémon series in the way that you can always count on getting the latest version to hit the stores. "Surprise"? In retrospective, it is indeed surprising to see how professional wrestling had evolved from the nineties, along with its accompanying game, to a different cultural status in modern pop culture. And if you ever find yourself puzzled with the level of focus WWE had indulged towards the promotion of the game, you can probably better understand how the game series had actually benefited the parent company themselves in opening up newer and younger demographics.

Being the eleventh outing in nine years, WWE SmackDown Vs. Raw 2010, come bearing the unenviable responsibility of moving on with the same formula yet pressured with the game critic's call for evolution to the tried and very much true format. Over the years, we have seen "improvements" such as the introduction of Bras & Panty Match, the Road To Wrestlemania Story Mode and the strangely awkward General Manager Mode. Being big fans of the series since inception, it sure is a relief to state here that this latest incarnation is not just better than its predecessor, it is better than all its predecessors and stand proudly on the pinnacle of wrestling game, and right besides its fellow compatriots on the land of great fighting games. All the trials and tribulations testing out the new ideas had finally culminated into the ultimate wrestling game.

While I will be the first to admit that the main concerns over the standards of the series are mainly contributed to the roster, which in fact, is not a problem that only the game series experienced but what WWE had been trying to resolve. While a state of the wrestling world address will be prerequisite for the new gamers on this topic and we are obviously not touching on that here, the rationale behind the lack of star power has been a well-known fact, especially with the release of the WWE Legends Of Wrestlemania last year, which naturally further justified WWE's stance to prevent overexposure of the "Legends". However, the latest installment get to display the fact that well-executed gameplay can indeed save the day.


For the new comers, WWE SmackDown Vs. Raw 2010, the latest outing in THQ's long-running annual wrestling series will be spotting a roster of 67 in-game Superstars and Divas on each console with the exception of the Nintendo DS version which features 30 superstars. The roster is then segregated into six classifications: Raw, SmackDown, ECW, WCW, legends and free agents. (For the full roster, please check the previous entry.)

The Road to WrestleMania story mode, warmly received amongst the game critic last year, is back with a vengeance, bringing another six character-specific storyline featuring a special Diva-based story with Mickie James and one specifically for one of the created wrestlers. As for the co-operative storyline this time round, Triple H and John Cena will be sharing the limelight. The other three stories will be featuring Edge, Shawn Michaels, and Randy Orton respectively. Each stories will take you through an approximately twelve weeks worth of WWE matches and cutscenes. Some nice touches on this mode would be the additional features where the game provides you the optional and mandatory goals to meet (for example, in the case of HBK, ensuring that both Randy Orton and JBL gets their chance to "listen" to the tune of "Sweet Chin Music" will unlock his alternate outift) along the Road to WrestleMania. Goals such as breaking your opponent up, jumping off the top of the steel cage, echoes the type of goals hardcore WWE fan would want to do anyway, and increased replay value and additional challenges to unlock characters, costumes and areas. The fact that the standards of the storyline has also noticeably improved over last year's efforts also add up to a more realistic and exciting experience.


On the topic of story modes, before moving on to the ground-breaking revolutionary new stuffs that is changing the face of good ol' "Career Mode", allow me to touch on another slightly off-topic, yet inherently related topic. We all know that the Smackdown series had the Create-A-Wrestler mode since the inaugural title was released in 2000. But are you one of the millions, pause, and millions of internet forum-lurking, CAW (abbreviation for Create-A-Wrestler) formulas sharing, wrestling hero creating, jabroni? Well, I am. My signature character, Jin "Tekken" Kazama, (from the eponymous Tekken series) has been gracing every single incarnation of Smackdown and is currently into its eleventh edition. And this time round, it will no longer be necessary for you to painstakingly take down the CAW formulas. All you have to do is proceed to the SVR server, browse around for a decent CAW, download them, along with their created moves, created entrance and created Highlight Reel (an improved feature that will be touched on later). If you are a creator like me, just create your CAW and upload it to the server. This time round, the forum is the game! And I have not even touch on the altogether overhauled CAW mode. THQ had earlier place an additional emphasis on creating 3D models for all the clothing and parts that is available for the player to pick and thereby resulting in authentic looking created wrestler that can stand toe to toe with the real deal (the actual Superstar) without that cheap knock-off feel you always had but won't admit to. There is a layer limit system for the create-a-superstar mode whereby each item is given a point value and the player is able to attach up to 48 points of items, with hair, pants. coats and etc. Up to three alternate attires can be created for each created wrestler. A new feature called the Paint Tool is also introduced in which players can create their own design to use as a logo or a tattoo for the created wrestler. On top of that, the Xbox 360 and the PlayStation 3 versions also featured a new mode called Superstar Threads which allows the player to also create three alternate attires for existing wrestlers in the game by customizing the colors of their attire. If you had been turned off creating wrestlers due to the relatively time-consuming loading time during the process, you might want to note that loading time of the menus has been tremendously shortened as compared to the previous iterations.


Building your created wrestler's attributes is also significantly different now. Player can even enter their created wrestler into matches as a computer-controlled character against a computer-controlled opponent and get to bank the points at the end of the match without involvement at all. An improvement over last year's mode would be that the player will be having the absolute liberty to apply the points to any attribute category they desired.

Another much-touted new addition to the game is the WWE Rivals feature, which allows the player to set superstars' allies and enemies which can be used to their advantage or disadvantage in exhibition matches with the inferference option on. As expected, setting one superstar as an enemy will increase the chances of this enemy for some run-in interference. The enemy will do their usual routine, including standing by the ring and breaking up pinfalls, using his or her finisher, or bringing the weapon. Likewise for the allies.


Back to the heavily evolved Highlight Reel features mentioned earlier, it is now a feature where you are able to record match moments (which will be automatically recorded and display to you after every match) and edit them into a Highlight Reel. For what purpose, you ask, other than the usual narcissistic purpose? Well, you can convert these created Highlight Reels into entrance movies for your created wrestlers. Meanwhile, an additional incentive for PlayStation 3 players would be the capability to upload their highlight reel videos directly onto YouTube.

But that is just scraping the surface of the online utilities available this year. The real gem of this installment had to be the WWE Story Designer mode. Hated WWE's occasional (okay, I admit, most of the time) lame-ass, outrageous writing? Try your hand on it then. A further evolution to the General Manager mode last seen in WWE SmackDown vs. Raw 2008, the player can now create storylines featuring Superstar or Divas from the holy WWE trinity of weekly shows, Raw, SmackDown, or ECW and set up pay-per-views with storylines, scenarios, and matches of their creations on calendars that can last for up to 10 years. How do you pull this off? By using a variety of preset options, with over 100 different scene animations (from cutting a promo in the ring to someone getting hit by a car) and 25 different locations to design each scene. The players will get to select whoever they want for the animation roles and the camera angles and music they preferred for the scene. And there's more. Elaborate designing options for scenarios included the ability to input whatever words you would like the Superstars/Divas to speak from your created script with the text appearing as the subtitles. Both the PS3 and 360 support USB keyboards for crafting your tales but do note that there is a limit to the number of characters that can appear in a scenario. Likewise to the General Manager mode in the previous series, the player can create storylines but this time they get to decide the longevity of the the storylines, the championship titles involved, the amount of superstars or Divas involved, and what takes place in the storylines. Match-making feature allows the player to set the match type or any available stipulation (you get to set up the health for individual parts of the body of a Superstar who got himself jumped backstage in a scene before a match) and winning conditions (run-in interference is fully up to you).


Both created superstars and actual WWE superstars and Divas can be integrated into the player's created storylines, scenarios, or matches. On the Xbox 360 and PlayStation 3 versions, each storyline can feature up to 500 segments including 450 matches and 50 scenarios, while the Wii, PlayStation 2 and PlayStation Portable versions have a limit of 55 segments. One setback to the mode would be the fact that created wrestlers only gets to have a maximum of ten appearances for technical reason (which is somewhat mystifying as Blu-ray disc had up to 25 GB per single layered). And guess what, all this control in creations of a potential ten years worth of storyline of WWE programming can be uploaded and (duh) downloaded by all players for free. This mindboggling amount of free contents to keep you busy on a game of this nearly infinite lifespan is a tremendous improvement in gaming itself. Every aspiring WWE writers would be trying their hands on this (I can even imagine Paul Heyman or Stephanie McMahon (the chief writer of WWE) giving a go on this too, pitching their latest ideas to Vince).

As mentioned in "The Daily Zombie Rating System And Review Policy for Gaming", Presentation had always played a big yet unnoticed part in modern gaming. With the amped-up efforts that can be noticed from the minor (like all endings of WWE's production, the ending of any match will brings with it the WWE copyright disclaimer banner displaying on the side) to the mild (long-time viewer of WWE will dig the fact that you will be getting the screen with the belt flashing around before the referee holds up the title when you are on a title match) to the more significant (much-improved loading times in general), the real improvement would be the removal of the old school HUD meter and the implementation of replacing it with a halo by the Superstar's feet. The blood mechanism also functions in a new manner where it behaves in an semi-fluid manner. It will flow from the forehead to the neck then to the chest and also affecting the player as well. Although the flowing movement of the blood will not be displayed directly and only skip from one state to the other in the thick of the actions, it still makes busting your opponent up more justifiable (not that it needs further justifying about, though). The presentation in general, has been greatly enhanced with all these small yet nice touches.

I don't know is it just me or that the grapple system went through some major overhaul as well but the grappling sure seemed smoother when executed. This was not reported in the earlier previews, if my memories served well. The increased number of grappling scenarios to execute special grapples on the sides of downed opponents probably contributed to that fact. Finally, the good old four strong grapples also made its much anticipated return, with players now able to switch between each grapples.


New match types are mandatory for all the series' annual entries. This year, Championship Scramble makes its debut. Setting preset intervals with the varieties of 5, 10 and 20 minutes until all five wrestlers are in the ring, the clock starts ticking until it expires. The last wrestler to score a pinfall or submission wins the match and gets crowned the champion of the desired title at stake here. It's really a weird stipulation to begin with, back when it was introduced at WWE's Unforgiven 2008 event, and in gaming terms, the same can be said.

Another new match type would be the Mixed Tag match and the Backstage Brawl match. Mixed Tag featured "girl and guy on girl and guy" tag action with an enforced stipulation that will turn off any potential wifebeater: When the girl tags in, don't think you will be having a good time messing her up as you will have to follow suit or face DQ and the theory applies for the guys as well. On the other hand, Backstage Brawl provides five battlefields besides the ring, providing objects along the way for your good old hardcore fun. An additional incentive for Nintendo DS would be the platform exclusive Ambulance match (given that it is silly match type which I don't give a damn anyway).

Match type mainstay, The Royal Rumble, known as Royal Pain for its complicated gameplay since the launch of the series remained as convoluted as ever though this time, it is positively so due to the drastic revamp. The mini-games will be coming in hard and fast with varied method for playing so that you won't get bored easily. Hated these mini-games, just like me? The introduction of finisher in Royal Rumble will get you pumped up then. One-hit-wonder move that can knock your opponents out of the ring when they are on the corner, ropes, etc. works just like the usual finisher. With 18 of these finisher to choose from (when creating moveset, you will be prompted to choose a Royal Rumble Finisher), ranging from Sweet Chin Music to the several alternate Codebreakers to throw your opponent out from the top rope, the Royal Rumble has indeed up its game.



The regular matches with every installment of the series operates the same way with some additional touches. For example, in the First Blood match, there are some specific moves that you can apply on your opponent's head to hasten the process of drawing the eponymous first blood (though Divas are still unable to participate in it). Other minor touches included: Matches involving hardwares (in short, Tables, Ladders and Chairs, etc) have characters wearing down in a more realistic manner; an additonal lighting is provided in the Ladder Match so you know the right spot to climb on; referees will be following the player around in the Falls Count Anywhere match.

-------------------------------------------------------------------------------------



The Rundown
After nine years and eleven installments, it would seemed that THQ has finally gotten their hands on just the right formula to, for lack of a better word, layeth the Smacketh Down, on the videogames. And they can only achieved this with the assistance from, millions, pause, and millions of SVR fans, who had been lurking around the online message forums, whining and ranting on ways to improve the franchise. Thus, what better way for a payback to these fans, by implementing the format, allowing the fans to share their created wrestlers, storylines or finishers online.

While I'll be the first to admit that I would love to see TNA providing the challenge by coming out with a sequel to the reasonably decent TNA Impact, WWE SmackDown vs. Raw 2010 is undoubtedly the one wrestling game to rule them all. Without a shadow of a doubt.

The Good
- The WWE Story Designer mode is a godsend for any true wrestling game
enthusiast
- Significantly improved presentations with the shorter loading time, smart placement of the HUD, the emulation of the feel of the actual TV shows , etc
- The Road to WrestleMania remains a good play
- Great-looking characters, arenas, cut-scene and almost everything else
- Royal Rumble gameplay living up to the excitement of the source
- Solid creation tools for the CAS mode

The Bad
- Created wrestlers only gets to have a maximum of ten appearances in the WWE Story Designer mode
- The actions still experience some minor hiccup with occasional clipping and animation issues
- The much-hyped revamped Create A Finisher mode is in fact slightly enhanced, with some updates and the inclusion of aerial finishers

And The Rock?
Yes, both The Rock and Stone Cold will be featured in the game, with more Legends to be announced. Though it has been rumoured that Vince McMahon, Dusty Rhodes, Bob Orton Jr. and Ted DiBiase Sr are also amongst the unlockables. Then again, there's always the DLC factor with third-gen consoles.


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For a more transparent understanding on the Game Reviews here in The Daily Zombies, please check out "The Daily Zombie Rating System And Review Policy for Gaming".

iPSP - The Bastard Child Of iPhone And PSP

Posted by Grey

Introducing the eponymous bastard, of iPhone and PSP, iPSP.



Looking just like a bastard, IPSP is actually a software that you can install on your PSP to give the interface the look and feel of the iPhone.

Featuring a menu which serves as a portal to a range of web based applications not unlike the iPhone's, several of them (for example, PSPTunes, a PSP media player) actually only run exclusively the PSP.

The iPSP software installs onto a Memory Stick and provides ready access to your e-mail, photos, instant messaging, and other applications on the PSP.
More information's here. There's even a video manual on it.



For those interested, head on down to here to download it.

Grand Theft Auto: Chinatown Wars - Official PSP Trailer

Posted by Grey

The official PSP trailer for Grand Theft Auto: Chinatown Wars has arrived.



Quite possibly the last relic for the PSP, Rockstar releases Grand Theft Auto: Chinatown Wars for the PSP, in both downloadable form and UMD. While the upgraded graphics doesn't sit well with some critics (whom I guessed are mostly fans of the more cartoony styled original NDS version), it was necessary for the transition. Enjoy.





KOWTF

Posted by Grey

If I must explain the subject abbreviation, it's "King Of What The Fuck". And yes, it's SNK's much-beloved King Of Fighters' turn to be in the torturous Game-To-Movie Adaptation Hell, ruled by the Dark Lord Uwe Boll.


More on the plot details (if any) after the break.



If you are still here after the horrendous bastard of a trailer and a making-of and a interview session (a most economical option), read on.

According to movieblog, the King of Fighters movie will introduce a new science fiction spin into the setting established in the games’ universe by following the surviving members of three legendary fighting clans who are continually whisked away to other dimensions by an evil power. As the fighters enter each new world they battle that universe’s native defenders, while the force that brought them seeks to find a way to invade and infect our world.

And the unceremonious version of preview from The Daily Zombies for the predestined Dragonball: Evolution of 2010, based on the abomination we just survived. Like most other cream-of-the-crop fighting game-to-movie adaptations (if there is no sarcasm detected, stop reading this right away), we have the usual suspects here:
Inherent plot that have next-to-zero connection with the source game (it's ok to go Sci-fi, but other dimensional warlord invading earth?).
Total character face-lift (Iori Yagami? The horror?).
Caucasian actors portraying the main characters that are supposed to be Japanese (Hell, he's called Kyo Kusanagi for crying out loud).
Erratic focus on characters that are not the main protagonists, but taken the lead in the film due to the celebrity playing the role (the choice for Maggie Q as Mai Shiranui must have broke a many Otaku's heart)

And like all adaptations, you might like to argue that transition brings about inevitable changes, then in that very same vein, I will not refute that rhetoric and suggest the film makers to simply save up the money spent for securing the filming rights and just proceed ahead and let loose their "creativity" in an original B' grade action flick. It is obvious that they are cashing on the game'strong fanbase and massive library of unique characters. Why can't they just cut the pretentious Matrix look and just put on the game's flashy colors? Enough rantings, let's just hope the visions of this film can be erased from our mind sooner than Street Fighter: The Legend of Chun-Li.


The parting shot has Ray Park (in a professional freefall from hell from his role of Snake-eyes in the abysmal blockbuster G.I.Joe: Rise Of The Cobra) playing the role of archvillain, Rugal Bernstein, checking out Maggie Q's cameltoe or something.

PSP Singapore TV Channel

Grand Theft Auto: Chinatown Wars

Posted by Grey

Tekken 6

Posted by Grey
Jul-19-2009

Metal Gear Solid: Peace Walker

Posted by Grey
Jul-19-2009

Grand Theft Auto: Chinatown Wars

Posted by Grey
Jul-19-2009

Naruto Shippuden Legends Akatsuki Rising

Posted by Grey
Jul-31-2009

Dissidia: Final Fantasy

Posted by Grey
Jul-19-2009

Body Count

dead bodies and counting...