Available here are a variety of multimedia entertainment formats for usage on the Playstation Portable (PSP), including PSP Games (ISO/CSO, etc); PSX (files for PSX Games); Interactive Games; Movies (PMP format, etc) and emulators of various sorts (GBA, Sega systems, Neo-Geo, etc).
After the destruction of the Chimera tower in London, British Royal Marine Lieutenant James Grayson finds his brother Johnny partially converted into a Chimera and reluctantly follows protocol regarding infected soldiers, killing Johnny. This time, it's personal!
To commemorate the 20th anniversary of the Final Fantasy series, featuring all the main heroes and arch villain from Final Fantasy I to X, this is the ultimate crossover you can't miss, as the god of discord, Chaos, tries to wrest control of the Final Fantasy worlds from the forces of good.
A tale of Soul and Sword, eternally told!
One of the most popular and acclaimed 3D Fighting franchise ever is coming to PSP in all its grace...
And a certain God, not unfamiliar to PSP, is crashing the party!
Quisque orem ipsum dolor sit amet, consectetuer adipiscing elit. Quisque sed felis. Aliquam sit amet felis. Mauris semper, velit semper laoreet dictum, quam diam dictum urna, nec placerat elit nisl in quam. Etiam augue pede, molestie eget, rhoncus at, convallis ...
Quisque orem ipsum dolor sit amet, consectetuer adipiscing elit. Quisque sed felis. Aliquam sit amet felis. Mauris semper, velit semper laoreet dictum, quam diam dictum urna, nec placerat elit nisl in quam. Etiam augue pede, molestie eget, rhoncus at, convallis ...
Assassin's Creed: Bloodlines, the latest installment from the Assassin's Creed franchise exclusively for the PlayStation Portable, has been confirmed by Ubisoft for release on 10 November 2009. Continuing Altaïr's vendetta after the events of Assassin's Creed and before Assassin's Creed II, the game will explain the link between three characters of the series: Desmond Miles, Altaïr Ibn La-Ahad and Ezio Auditore de Firenze.
When an unknown military force invades Costa Rica, the nation must rely on Militaires Sans Frontières, the mercenary army that will eventually give rise to Outer Heaven!
The final and most pivotal chapter of the origins of Big Boss!
Monster Hunter Freedom Unite is the latest game in the Monster Hunter franchise for PlayStation Portable. It is an expansion to the original Monster Hunter Freedom 2 and was released on March 27, 2008 in Japan as Monster Hunter Portable 2nd G (モンスターハンターポータブル 2nd G monsutā hantā pōtaburu 2nd G?).
Patapon 2 is a sequel to Patapon. It hosts a four player (adhoc/gamesharing) multiplayer mode. Patapon designer Hiroyuki Kotani has revealed that the multiplayer mode stems from the single player mode, the former of which will involve giant eggs. These eggs contain Masks for the Hero Patapon to wear, or new CPU Kumopon.
Developed by Polyphony Digital for an extensive exclusive port for the PSP, SCEA is finally publishing its popular driving simulator for the Sony handheld system featuring over 800 vehicle models. The game was announced at the E3 Sony press conference on May 11, 2004, the same conference where Sony announced the original PlayStation Portable. Following five years of delays and speculation, it made a reappearance at E3 on June 2, 2009 in a playable form and is slated as one of the launch titles for the new PSP Go.
A return to form for the one true king of wrestling game in its eleventh coming. The King was never dead, just unchallenged, but what the hell, Long Live the King!
For any inquiries on these products and services, please feel free to email us at memeinitiative@gmail.com or alternatively, you can leave a comment here.
Feeling all kinds of melancholy for not seeing Capcom's otherwise relatively Sony-friendly Devil May Cry's Dante on PSP?
Well, go to hell.
So says Electronic Arts, and Visceral Games, in collaboration with Artificial Mind and Movement (A2M) for the PSP port.
Based on the first part of Dante's Divine Comedy (sequels, franchise, anybody?), the third-person gameplay thrusts player into the role of Dante, a veteran crusader of whom, after his crusades, finds home only to witness the murder of his beloved, Beatrice Portinarito, of whom upon being murdered, was dragged down to hell. Defiance from our protagonist are expected, which of course, triggered the player's entrance. Probably the best game ever for a backslider to gain his good ol'religious morality, if any, back, and have fun burning away in hell.
One thing we can safely assumed would be the fact that Capcom's beloved franchise's mainstay, Dante's namesake, has to be inspired by Durante degli Alighieri (more commonly known as Dante) and his magnus opum poem, Divina Commedia (better known to ninety percent of the world's population as, Divine Comedy).
While most writes this off as a generic God Of War clone, it would be wise to keep that two-timing gaming fingers of yours crossed.
LittleBigPlanet, better known as the unsuspectingly surprise saviour for Sony's insufferable PS3, is stretching that messianic muscle to the equally much-maligned PSP.
Salvation is upon us.
Sony sure wasted no time after the big announcement that was the PSP Go to make the other big announcement back in the E3 earlier this year that is:
LittleBigPlanet is coming to PSP.
The multi-gaming award-winning PS3-exclusive behemoth is coming to PSP. Developed by Media Molecule and much-touted as the unexpected messiah to the PS3, LittleBigPlanet had went on to receive overwhelmingly universal praise from gamers and critics alike, for its unique graphics, gameplay physics and presentation. The crown jewel of them all, would be the unlimited potential for the player generated contents available online for all.
The common question now would be, how bad does it suffer from the port from PS3 to PSP? On an extraordinarily peculiar note, it does not. From all sources and previews, it seems that Media Molecule, working with SCE Studio Cambridge on the port, has made it a point to ensure the original PS3 experience maintained for here as well. Level creation and sharing will indeed work, one way or the other in PSP as well. That said, the load time does get agonizingly long though understandably so.
Nevertheless for the PSP enthusiast, this is one title that you can, by all means, put down in your must-have-list.
And so it seems that before the main event between the Comic Industry's Big Two kicks off, we will have some small dose of superhero gameplay to make do with. And a kid-size small dose it sure is.
Marvel Super Hero Squad, is an upcoming multi-console (Nintendo Wii, Nintendo DS, PlayStation 2, and PlayStation Portable) kid-friendly brawler developed by Blue Tongue and published by THQ. Currently scheduled to be launched in the last quarter of 2009, the game comes piggybacked with additional promotions other than its blatant sources. The namesake, Marvel Super Hero Squad, is a popular Action Figure line marketed by Hasbro since 2006, featuring cartoonized style of established Marvel Superheroes and Villains that was originally targeted at kids under three but went on to become a big hit with the kids and adults. Expectedly, the success of the surprise hit franchise inadvertantly guaranteed further expansion of its lifespan outside the toyline. While the obligatory comic series are already in print, the animated series will be launching in Cartoon Network later this year, a well-timed decision for the franchise.
The premise for this alternate Marvel franchise is that, all the superheroes lives in Superhero City (where your friendly neighbourhood Daily Bugle and the not so friendly Rainbow Bridge to Asgard conveniently co-exist from the cityscape), while the villains resided in (hell, did I mentioned this is for kids?), VillainVille. As always, Doctor Doom gets into his "Pinky & The Brain" routine just so that every other heroes and villains can get into theirs. So much for the premise.
From the reports, the gameplay mainly comes in two mode. Adventures Mode, are for the most part, the Story Mode where players can select two characters from the relatively under-developed roster (reportedly, the game featured a roster of 20 playable Marvel characters, comprising the fan-favourites, Iron Man, Silver Surfer (hell, I had mever imagined that there will come one day where I can called ol' Shellhead and Norrin Radd a fan-favourite!) and Wolverine, and the more obscure characters like Spider-Man 2099 and the Captain America cheap knockoff that is not the Bucky Cap, U.S.Agent) and go through the usual fight-cutscene-fight-cutscene-fight routine. Both single (you will get to switch your character on the fly, much like the Lego series) and cooperative gameplay if you really hated the idea of an A.I. partner, are available. Battle Mode, on the other hand, plays like a party game more suited for casual gameplay. As of now, Blue Tongue is putting additional efforts in ensuring the Nintendo Wii experience work out fine, though further news pertaining the other consoles should be out later on.
Considered this a light-hearted appetizer before the all-out slugfest between Marvel’s Ultimate Alliance 2 (due out this September) and its nemesis's DC Universe Online (scheduled to be hitting shelves only early next year).
Diabolik, the infamous Italian comic strip anti-hero is sneaking his way to PSP.
Created by Italian sisters Angela and Luciana Giussani in 1962, Diabolik first appear in black and white comic digest and pulp fiction booklets. A ruthless thief and a master of disguise, well-versed in, well almost everything from every school of science to technology, the character was first portrayed as a remorseless straight villain who has no issues killing anyone to achieve his next goal. However, as his popularity escalates, the plot conveniently shifts to the more heroic "Robin Hood" aspect of his profession, stealing from the typically filthy rich criminals, in an attempt to move the gradually iconic pulp figure away from the darker outlook that were first cast.
Iconic status, you wondered? Yes indeed, the master thief clad in absolute black leaving only his eyes and trademark eyebrow exposed has inspired more popular culture archetype than you know. Fantomex, AKA Weapon XIII from Grant Morrison's New X-Men being a blatant homage; and Beastie Boys' Body Movin music video being a direct parody of Danger: Dibolik, the movie adapted from the comic strip. And the really lasting effects on popular culture? The "criminalizing of K in names”, be it characters or items, has been a stuff of satire and much more. Kriminal, Killing and Donald Duck'secret alter ego, Paperinik, anyone?
Diabolik: The Original Sin is a third-person action adventure blending the modern combination of hasty combat and stealth action with traditional point-and-click element in fast-paced gameplay sequences bridging between 3D real-time graphic and black and white pulp comic style.
The game will be available in mid August. Do check out the rather stale trailer for now.
Ultimate Fighting Championship President Dana White raised the question, complete with an answer attached for the doubter's convenience.
"What happens if a fighter agrees to an appearance in EA's MMA title?
Simple.
You won't be in the UFC."
First reported by MMA Junkie,White, ever the aggressor that just won't shy away from making derogatory remarks, further his statement,
"I'm not tap-dancing around this thing or whatever, I'm telling you straight-up, I'm at war with them right now."
Why this hostility, you ask? Accordingly, White had crossed path with EA (Electronic Arts) earlier while researching on stepping into the gaming platforms with his UFC franchise but was met with the usual jest that accompanied professional fighting-related promotion (do note my efforts in not writting "Sports Entertainment") from EA, which should not come as a surprise given John McCain's past comments of UFC being "human cock fighting". Upon the tremendous sales and mostly favourable reviews for this year's THQ/Yuke and of course, UFC's offering, UFC 2009 Undisputed, it seems that EA had decided to jump on the wagon to cash the cow, an action that pissed the [expletive] out of White.
From the various online sources, this Namco Bandai's take on the Monster Hunter genre with a deliciously blasphemous title (having been used before for a comic book villain that does exactly what the namesake applies for Thor and his fellow Asgardians), trades the niche Fantasy setting for a decidedly more FFVII-esque Sci-fi outlook.
A welcome entry to the gradually promising batches of forthcoming PSP lineups. Do check out the official site for some effective RPG score and a feel of the game's futuristic setting.
Dig Transformer?
Dig Transformers: Revenge of the Fallen, the movie?
Dig video games that are effectually movie adaptation?
Dig Megan Fox?
If your answers to all the above questions are yes, check out the below video embeded from Gamespot.
If the answers to all the above questions except the last are no, then check it out all the same, despite the patronising nature of the video.
In the very rare case (based on the fact that you have found your way here) that all the answers are no, it's either you are a chick or you're a faggot, but then again, nobody cared who you are by the way.
It was long announced that following Tekken 5: Dark Ressurection's crowd-pleasing alternate outfits for almost every characters, Tekken 6, hitting the third-gen home consoles and PSP, promised to be bigger and better by inviting more high profile Managka into the fray.
And the first reveal (conveniently sourced from Japan's Gamespot site) is quite a kicker, featuring Clamp, the famed all-female Mangaka group, taking on the main protagonist/antagonist, Jin Kazama.
Comfortably glam by the standards of Clamp, the indisputable larger-than-life brought shades of Lars Alexandersson's in-game alternate superhero-esque outfit to mind but surpassed it by having that uniquely cold, blue-blooded Mishima's villainous aura to it. Aptly so since Jin is officially turning heel this time round.
Speaking of Lars Alexandersson, word is another high profile Managaka, Masashi Kishimoto of Naruto had a run on the alternate costume for him. Courtesy of sdtekken.com, we have a scan of it.
Dissidia: Final Fantasy, arguably the most anticipated PSP game ever, with its PSP exclusive status and being a project of which dreams (of fanatic geeko RPGamers, in particular) are made of, the culmination and therefore celebration of two decades of fantasy, Final Fantasy, that is, finally has an confirmed release date in North Amercia.
What seemed like a typical crossover game in the likes of Wii's Super Smash Bros. Brawl and the usual Capcom VS. series might just be much more than the superficial. As Fighting Game genre goes, the standard M.O. would be to depletethe opponent's life meter. With elements heavily rooted from the core Final Fantasy source, elements ranged from "HP Attack" to "EX Gauge" are essential to the gameplay, adding to its wild and freeflow gameplay.
As with all post-VII Final Fantasy installments, gamers can expect kickass cutscenes with this as well, despite the fact of it running on a significantly less powerful game engine being the portable PSP.
The cover to the US release comes with the reversal feature, providing both covers featuring both the heroes and their respective nemesis. Nifty as it is, it somehow still pales in comparison to the commissioned poster art from the V Jump Magazine scan back in November 2008, before the release of the game in Japan last December. Which is just simply gorgeous.